Should I Upload the File for Minister Clarke
Quick Links
- Meeting Phineas' Contact
- Going To The Bar And Getting The Guard Drunk
- Entering The Minister'south Manor
- Talking To Minister Clarke
- Getting Into The HHC Edifice
- Entering The Chairman's Quarters
- Getting Into The Restricted Area In The Ministry
- Transferring The Dimethyl Sulfoxide
- Render To Phineas Welles
The Outer Worlds tells an extremely compelling tale filled with corruption and expiry. One of the almost important quests in the story is named The City And The Stars. In information technology, you, under the orders of Phineas Welles, attempt to become a concur of some Dimethyl Sulfoxide, which is a rare chemical that Welles can use to assist revive the Hope Colonists.
The Lath has plenty of it in their possession, and y'all need to steal it. Naturally, the mission isn't a elementary one, and at that place's a lot you have to exercise to get the chore done. Here is how to complete every part of the quest.
Your first objective of the quest is to come across Phineas' contact in one of the best settlements in the game, Byzantium. So, on the Unreliable's Navigation Terminal, select Terra 2 and choose the Byzantium Freight Port Landing Pad. Luckily, the contact isn't far from the landing area — in one case you get off of your transport, she's amid the boxes in front of you lot to the right.
During the chat with her, she reveals that the Government minister remains in his estate, and getting in won't exist like shooting fish in a barrel. She then suggests going to the nearby bar where the Minister'due south guards drink and swiping a key.
Going To The Bar And Getting The Guard Drunk
The drinking institution y'all demand to visit is chosen Billingsly's Firm Of Inebriation. To get at that place, become through the door backside Phineas' bird-obsessed contact, and follow the path to the right to discover an elevator. Have the lift upward to enter the city and head down the main street. When yous get to the primal area, look up and towards the right to see the bar.
Enter the building and find the baby-sit hanging out by the bar. In your chat with him, he reveals enough near the Minister. He even brags almost having a key to the guy's house — he's not the most secretive guard. When the opportunity arises, say, "How Nigh I Buy You A Drink To Celebrate Your Promotion?" He wants Spectrum Vodka, which you can buy from the bar if yous don't already have some. Afterward handing over the first bottle, you must give him 2 more — you may need to persuade him to accept the last one.
Later the drinks, he'll enter the next room and laissez passer out on the bench. Go up to him, but brand sure to shut the door behind you then nobody notices what you're about to do. Boodle the man while he's sleeping to go the central.
Inbound The Government minister's Estate
To go to the Minister's residence from Billingsly'due south House Of Inebriation, leave the institution using the door to the correct of the bar. Go downwards the street and plow left. The edifice you're looking for is downward that road. In that location will be a guard in front of the archway, stopping you from walking through the door.
The Outer Worlds is about choices, and you have another here every bit there are multiple ways to get inside the house.
Sneaking In The Dorsum
To the left of the front end door, you can find a little gap in the fence that clearly leads to a restricted area. Go through it and head around to the unguarded back entrance. If you lot've got the key from the drunken baby-sit, you lot tin walk directly inside. All the same, be conscientious considering the people within will set on on sight.
Posing As A Delivery Boy
If you speak to the front door guard, yous tin can observe out that the Minister is expecting a package. And pretending to be the i doing the commitment is a good way to get inside. However, first, you demand to get the package.
The Halcyon Bundle Service is where you need to go, and it's next door to the bar from earlier. At that place are 2 means to go your easily on the desired parcel.
Convince Olive Yates To Give You The Packet: If y'all enter the Mail service from the main entrance, yous can get to the counter and talk to Olive Yates. Mention the Minister's package and ask for it. She'll pass up and go well-nigh the long protocol you'd demand to go through to be able to take the parcel. When the opportunity arises, use the intimidate or persuade dialogue options to convince her to requite you lot the parcel.
Utilise A Lockpick To Suspension Into The Storage Room: For this ane, head to the back archway of Billingsly'due south House Of Inebriation (by the street that took you towards the Government minister'south home). In that area is a set of stairs to go down, and they take you to a place underneath the bar. Down in that location is the back entrance to the Halycon Bundle Service. Once you enter, use your lockpick on the door directly in front of you. This storage room contains the Minster's bundle.
With the package in your possession, you tin return to the entrance guard and inform him that you've got the Minister's parcel. The guard volition then let you through.
Talking To Minister Clarke
Regardless of how you get into his abode, yous must speak with the Minister. Then, go upwardly the stairs and enter the room on your left. How difficult it is to get to him depends on if your presence in the edifice is authorized.
In the conversation with the Minister, you lot'll detect out plenty of interesting things. And at the end, he'll straight yous to the chairman's part in the HHC headquarters.
Getting Into The HHC Building
In your discussion with the Minister, he mentions getting into the Acropolis District (where the HHC building resides) by going through the Maintenance Tunnels.
To do so, yous need to go below Billingsly's House Of Inebriation. If you used to back entrance to become into The Halcyon Parcel Service earlier, you'll recognize the place as information technology's in the same area. You can access information technology by going to the back door of the bar and going down the stairs that are there.
There, at that place is an elevator that takes you lot to the tunnels. Once you're inside, make it to the other terminate and pick the door to gain access to the elevator, which takes you up to the district.
When you're in the Acropolis commune, the HHC building is the large one, at the southwest edge of the map.
Inbound The Chairman'due south Quarters
Once you're in the HHC headquarters, you can head behind the front desk to the guard checkpoint. If yous have angered the guards in whatsoever way, y'all'll need to fight to accomplish the said checkpoint. The Guard Bachmeyer will initially stop you from going through, but you can show him the HHC access card that the Minister gave you. Once y'all're past the checkpoint, y'all can use the elevator at the back of the room.
You'll now be in some other fancy location with a reception desk-bound and three rooms. Y'all want to get inside the cardinal 1 every bit that is the Chairman'due south Quarters, just you don't have access. Instead, apply your card to enter the room on the left. Thankfully, there's a giant pigsty in this office that allows y'all to enter the Chairman'due south Quarters.
Go to the terminal on his desk and print a keycard. You lot can as well look at the files on there as they're interesting. After making the keycard, yous'll lookout a compelling video.
Then your next step is the leave the quarters. One time you do, a man will approach you. Simply tell him that you lot're admiring the architecture to make him sit down back down. Your next target is the Ministry building of Accuracy and Morale.
Getting Into The Restricted Area In The Ministry
Once you get out the HHC headquarters, turn left and enter the building at the end of the street. You are now in the Ministry building of Accurateness and Morale. Your aim is to reach the elevator at the back of the building. Unfortunately, that back surface area is restricted for most people. In the room to the right of the stairs is a guard stopping you lot from entering. Even so, in that location are a few means to get through.
- Use A Board ID: You may have a Board ID already as yous tin pick them up for diverse places like the maintenance tunnels. If you lot do, the baby-sit will let you through.
- Use Lies Or Intimidation: When the baby-sit questions your clearance, you can testify him your keycard. It volition not deter him, just y'all tin follow up by using Intimidation or a Lie if your levels in those areas are high enough.
- Go around: In that location is another archway to the back area on the opposite side of the room. You tin can simply become through it, but in that location are plenty of guards dorsum there who volition attack on sight.
- Convince Someone To Help Yous: If yous turn left of the stairs and then plow left again, you will see the HR office in front of you lot. Enter the room and hack the last on the desk. This will grant y'all access to an employee complaint. Click on it and then observe the majestic-haired person who wrote it in the kitchen upstairs. Prevarication to her and say that management forgot to send your ID. Follow her downstairs to see her tell the guard to let you through. You lot're then complimentary to roam in that small restricted expanse.
- Impale Everyone: At that place's nobody to stop you from entering if they're all dead. Simply it volition severely hurt your reputation with the board.
After y'all go through, you lot can enter the elevator that'south back there to reach the lab, unless you want a Board ID outset.
Getting A Board ID
The various ID cartridges in the game are not bad tools to keep yourself subconscious. And the Board ID is particularly useful for the next phase of this quest. If y'all don't already accept one, you can find an ID in the restricted area that you lot've just entered. It's in the room on the right-mitt side, you lot need to employ a lockpick on the door.
At that place's too an ID in the locker room downwardly in the lab, which is as well on the right side.
Transferring The Dimethyl Sulfoxide
The lab is a big place. Thankfully, getting to the Dimethyl Sulfoxide is not as complicated as you might wait. When the elevator lands, you lot'll see three colored lines in forepart of you lot. All y'all take to do is follow the middle (yellow) 1. It takes you directly to the chemical you want. If you lot've got an ID, it'due south a lot easier to sneak through the place.
Once you reach your destination, you'll have to head over to the terminal past the wall. Utilize it and select "Transfer Dimethyl Sulfoxide To Canister." It will warn you lot that the activity volition result in the deaths of their man test subjects. You so get the option to either:
- "Transfer 100% Dimethyl Sulfoxide": This enables Phineas Welles to possibly revive more colonists in the post-game. But the man test subjects in this facility volition die.
- "Transfer 26.371% Dimethyl Sulfoxide": By leaving well-nigh of the chemical, the exam subjects will live. Yet, Phineas volition have a harder time saving the colonists in the post-game.
One time you've made your decision, you lot can option up the Dimethyl Sulfoxide and exit through the leave to your left. Now you need to return to Welles.
Return To Phineas Welles
When you're back on the Unreliable, you may become a message from a member of the board near betraying Welles. What y'all say in that chat doesn't impact this quest. Once the give-and-take ends, you can cull to travel to Phineas' lab. Speak with the scientist to bring the long quest to a close.
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Source: https://www.thegamer.com/outer-worlds-city-and-the-stars-walkthrough/
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